AI Insights · Timothy · January 2023
Top 5 High Fantasy Games on Android in Guatemala Q4 2022
Discover the performance of the top 5 high fantasy games on Android in Guatemala during Q4 2022, including trends in downloads, revenue, and active users.
During the fourth quarter of 2022, the high fantasy gaming genre on Android saw varying trends in Guatemala. Here’s an overview of the top 5 games in this category, with insights into their weekly downloads, revenue, and active user numbers.
Clash Royale
The game from Supercell experienced a fluctuation in weekly revenue, peaking at around $1.6K in early October and ending the year with approximately $1.1K. Weekly downloads saw a notable spike in late October, reaching 11.9K, and then generally hovered around 7K to 8.5K. Active users showed an increase early in the quarter, peaking at 640.8K in late October, and then gradually tapered off to about 560K by the end of December.
Coin Master
Moon Active’s offering saw a steady increase in weekly revenue, peaking at $1.5K in late November. Downloads showed a significant upward trend, starting at 636 and ending the quarter at 3.8K. Active users also saw growth, starting at 14.6K in late September and reaching 20.6K by the end of December.
Clash of Clans
Another hit from Supercell, this game experienced a peak in weekly revenue of $1.5K in late October. Downloads fluctuated but saw a high of 4.4K in early October. Active users remained relatively stable, with a slight peak in mid-December at 146.3K, before ending the quarter at around 143.9K.
Mobile Legends: Bang Bang
Revenue for Moonton's game saw modest fluctuations, peaking at $0.9K in late December. Weekly downloads remained relatively stable, ranging between 900 and 1.4K. Active users showed a gradual increase, starting at 13.3K in late September and ending at 14.3K by the end of December.
Lords Mobile: Kingdom Wars
The game from IGG.COM experienced a peak in weekly revenue of $0.9K in late October. Downloads showed significant variation, starting at 8.3K in late September, peaking at 15K in early October, and ending the quarter at 4.7K. Active users peaked at 44.5K in early October and then saw a decline, ending the quarter at around 28.8K.
For more detailed insights and data on these games, visit Sensor Tower.